I set up the corpses, and the tables, and the text that played on examining the tables, and lowered the health of the Mercenaries. Examining one of the bare tables in their camp would note that there was no food around, and that this was clearly some sort of fatal bug. When you arrived, there’d be loads of dead mercenaries around, and every living mercenary would be on around 20% health. Bizarrely, though, it’s the conversation trees that really get me, considering how much flavour dialogue tends to add to things.Īs a specific example, one thing I tried was in the Troika Mountains area (which was chosen from a grand total of two possible “mountain” layouts). I couldn’t do a lot of stuff that honestly doesn’t seem complicated. I couldn’t set up conversation trees asking why Paul was a blue dog, or why Tim’s armour was bright pink, or why the guards (in a town mocking generic RPG conventions that I didn’t have time to build) couldn’t handle their low-level quest themselves. I might’ve been able to set it up as a generic “kill one spider” quest… but I couldn’t set up any flags that would allow Tim McDonald to join as a follower after that quest finished. ![]() I couldn’t find a way to set up the spider boss (Boris the Spider, titled “Tim’s Nightmare”) as a separate quest, because dungeons are only allowed to have one boss, and that was obviously going to be Peter. Maybe there’d be a large machine pumping out golems, or something, and you’d have to periodically disable it to stop the flow of rocky murderbots, just to add a bit of puzzle flavour to the fight. ![]() You’d take him down in some sort of climactic battle, possibly involving golems because that was about the only thing I could think of that could substitute for an Infinity Engine. The route he was following led into the treacherous Troika Mountains (complex, beautiful, full of sudden and unexpected pitfalls that would often leave adventurers trapped with no escape), where players would find a band of mercenaries who’d been hired to kill the deceased Knight of the PC.įollowing their trail would eventually lead you to the Black Isle Fortress – long-abandoned, and now full of weird cultists – where a traitorous Knight of the PC, renowned war criminal Peter Parrish, was trying to reactivate the long-dormant Infinity Engine. You’d find his corpse in a nearby forest area – the Dynamix Road, because obviously the ancient PC artifact was some sort of Incredible Machine, and if you groaned loudly at that then you’re exactly the sort of person this module was aimed at – filled with goblins, but the corpse itself showed signs of attack from something a bit more sophisticated than goblins. Except that it’s £30, which is quite a steep introductory price. In terms of offering a base product and then expanding it massively over the next few years, I maybe wouldn’t complain too much. Maybe we’ll get a load of free DLC to fix these issues as time passes, with paid DLC adding in more esoteric regions and enemies we already know there’s a Rage of Demons DLC Module coming free to pre-order customers, so hopefully that’ll offer some new enemies and areas. I’m also sincerely hoping that maybe some are currently locked away because of the game’s story mode, with certain enemies and areas becoming available either once the game’s been out for a little while or once you complete sections of the main campaign. As far as I can tell, some of this stuff (conversations and the like) is indeed possible, but only through modules that have a DM present, and not stand-alone ones. I’m also sincerely hoping that a number of enemy groups and areas are still disabled in the review code. Keep in mind, I am not an author.Įnjoy and THANKS for downloading my module.I’m sincerely hoping that I’ve missed some sort of option that makes all of this stuff possible, and if so I profusely apologise for being so misleading… but if that option exists, I couldn’t find it. I love reading fantasy and this is my first attempt at writing it. I even used names from forgetten realms books. I tried to have a forgotten realms feel to everything. I finished everything in a couple hours using a lvl 20, geared up, character. It's my first time making a Module and I like what I created. I wanted this to be fun for my friends to play while i DMed. Each area has at least a dungeon and one side-boss. You must complete the boss of each dungeon to unlock the next quest-giving area. Geoffston gives a dungeon and a few side-bosses. At that point you are directed to one town and given the first side-boss. All the side bosses are Elites with upgraded skills and stats. The dungeons are large with 3 levels each. Total Time to finish with a well geared team should be a couple hours. Check it out Search for "Deep Dungeons and Cursed Magicians"(no quotes)
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