![]() Watch Dogs Legion’s play as anyone mechanic is cool, but it never quite becomes mind-blowing. You may not connect with them on a storytelling level, but the old XCOM Ironman Mode feeling of forever losing a character you’ve upgraded and improved due to one chaotic moment is morbidly enticing. On the upside, the option to have them permanently die adds a bit of spice to your battles. It doesn’t help that the default voice options appear to be stereotypical Cockney, Northerner, or Posh Toff, all of whom say at least one ‘fuck’ in every three words spoken. There’s no denying that the multi-protagonist angle provides some mirth, merriment, and variety, but not one of the thousands of possible heroes of this story are close to being as fleshed out and human as Marcus was. Watch Dogs 2‘s Marcus was a splendid upgrade from the dire and trope-ridden Aiden of the original Watch Dogs, so in making you be anyone, you feel less connected to the story. Maybe it’s because it takes away one of Watch Dogs 2’s greatest strengths in a singular, likeable protagonist. A city full of varied NPCs for you to be and I’m not sure if it’s just because it’s so well implemented that it doesn’t feel that mind-blowing or if it’s just the underlying game is so wedded to the template set out in many a Ubisoft title of the last five years that it dilutes the wonder somewhat. It’s something that should be mind-blowing. By the time you get deeper into the game, a fully upgraded squad of deadly hacktivists is at your disposal and the fact they could end up being anyone, from a hipster assassin to a doddering grandad is perhaps the best part of the whole gimmick. As you collect tech points, you can acquire new weapons, technology, and skills that can be used with any character. Abilities that can crop up include specialized drones, gun kata, improved hacking skills, personal vehicles, and passive ‘skills’ such as untimely flatulence. Each has a set of traits that makes them somewhat unique (though, naturally, there’s a lot of repetition given the sheer size of the population). It essentially allows you to employ, and thus play as, any NPC in the game. Whilst taking place in a brand new city, the narrative follows closely with the previous two games.ĭoing so requires people from all sorts of backgrounds and Legion’s big draw is its recruitment system. So begins one long quest to enlist the help of the citizens of London, rebuild DedSec, and taking back control of the city. ![]() The story concerns the rebirth of DedSec, just as the population really needs it. ![]() DedSec is framed for the bombing and is hunted for the crime as a result. A private military group known as Albion have seized power after a terrorist bombing cripples the Capital. While in reality, we currently live in a world on the brink of Brexit fulfilled, Legion takes us past that dystopian reality and into an even more dystopian (because who doesn’t want an extra dollop of dystopia?) future that’s looking slightly less far-fetched by the day.
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